Portal bundle or orange box12/28/2023 The main thing that you have to have to HAVE to do in TF2 is communicate, otherwise it will NEVER be fun. I main Medic and have been playing him for like 28 hours so far and I WILL say that TF2 is not the thing that I want to play forever (not really, but Devil’s Advocate, Devil’s Advocate). The only things I can really think is that you enjoy more Japanese FPSes with cinematics that you don’t actually control or anything.Įither that, or you’re afraid of Ravenholm and Headcrabs and you’re just afraid to admit it.Īlso, Team Fortress 2 can be boring. No matter what you’re playing right now, I would recommend pushing it aside and picking up The Orange Box.Alright, I don’t tend to like to play Devil’s Advocate, but I really really wanted to not seem like the huge majority of “OMFGOMFGOMFGOMFG VALVE <3 ILU VALVE OMFG”, but I took a long while to think of it and I can’t really, truly see a reason why you wouldn’t like Half Life 2. But with my second attempt I was successful. The first time I attempted an Advanced chamber, I was fully stumped. Advanced mode is what you would expect – a harder version of the test chambers made difficult by fewer objects and increased hazards. Upon completing Portal, a whole slew of additional game modes are unlocked for added replay value. Which is hella weird – I don’t think I’ve ever communicated back to a game before. There were numerous times I found myself laughing out loud and even responding to what was being said in the game. It’s a very cute and funny game and in ways that really make it stand out from the crowd – not that it has any trouble doing that already. One thing I didn’t expect from Portal was the pure charm it carries. Whereas, in some other games I’ve played recently, I quickly jumped online to figure out how to get past a troubling area. Completing each test chamber really gives you a sense of accomplishment and I was more than willing to put the time in and figure things out for myself. Even when I was totally stumped, I never found that I was frustrated enough to resort to a walkthrough. Other times, you could spend quite a while trying to figure it out. Some times an object in the room may give you a hint as to what you need to do. In some cases, there is a sequence that you must accomplish before moving on. Now you can create an entry and exit point wherever you please.Įach test chamber is a different puzzle you have to solve using portals and any objects you have access to. □ Once you get the fully enabled Portal gun, the fun begins. And you find that out pretty early on when you’re shown how momentum is affected, or rather, how it is not. There’s far more to it than simply creating a couple wholes in the wall and walking through them. These steps might sound preliminary, but Portal really isn’t something you can just jump into without being shown the ropes a little. After a few, you’re given a limited Portal gun which can create a single portal. It starts you off learning the basics of the physics engine while walking you through a series of test chambers. But as with all of Valve’s Half-Life deliveries in past, The Orange Box was well worth the wait.Īt the start, Portal was exactly what I was expecting. After all, it’s been over a year since it was announced and we haven’t received so much as a demo since. And while Team Fortress 2 had me most excited, I simply had to experience Portal. When I was finally holding The Orange Box in hand, I knew exactly what I was going to be playing first. Valve has covered all the bases here and delivered what is without a doubt the single greatest bundle of games to date. The Orange Box is jammed packed will all sorts of first person shooting goodness.
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